Project Redemption is live - 04.04.23


As spring is just around a corner, a part of my studies is to make a shooter title, or something that has a similar basic idea. At first I had a somewhat different idea, but luckily I realized early on that it might've been way too advanced at this point, and I needed to make working game, not the next Bubsy3d. 

So, I changed my design drastically, and I wanted to redeem my first ever title, Galaxial Crack Shot. The concept was fun, and it was somewhat fun to play. But it was broken, badly broken. The score didn't reset after dying, it didn't save the high score and worst of all, it added points randomly during a session.

Now, as my studies have progressed, I am more confident and I believe I can make Galaxial Crack Shot better. Much better.

So, let me introduce you to:

Galaxial Crack Shot: Redemption

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