Project is moving forward very nicely.


Hey ya'll!

No playable demo yet, or even pictures, but I can say with confidence that Redemption is exactly what Galaxial Crack Shot is getting. The space setting is looking cooler than ever thanks to the advanced lighting and materials that I'm using withing Unity.

Gameplay also works the same way as before, but the feel is better. The bullets actually go where they are suppose to, using either a mouse or a twin stick controller, unlike before when the bullets went only up, down, left and right.

The enemies are the same as before, the 2D sprites are getting a slight makeover later, but for now they are identical to the old game.

A very early gameplay demo will land before the 5th of May, so stay tuned!

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